Learning Conceptual Modeling Design Through the Classutopia Serious Game

Author:

Marín Beatriz1,Larenas Felipe1,Giachetti Giovanni2

Affiliation:

1. Facultad de Ingeniería y Ciencias, Universidad Diego Portales, Av. Ejército 441, Santiago 8370191, Región Metropolitana, Chile

2. Universidad Tecnológica de Chile INACAP, Av. Vitacura 10151, Santiago 8580704, Región Metropolitana, Chile

Abstract

One of the more complex topics to teach to Software Engineering students is the conceptual modeling design, which has several concepts that students must learn in order to specify the structural, behavioral and interaction views of software systems. Learning the design of class diagrams is of paramount importance since these diagrams are used to guide concrete development tasks such as programming and testing, and, consequently, to avoid defective software products. Applying novel teaching/learning techniques in this topic may help students to reduce the defects that are committed at the moment of designing a class diagram. One interesting technique is the use of serious games, since they provide learning environments free of risks and pressure for students, allowing the students to know the topics that they must learn in a funny way. Serious games have been widely used in programming courses. We aim to investigate the feasibility to replicate this experience for conceptual modeling of class diagrams at Software Engineering courses. In this paper, we present a role-playing game especially focused on the class diagram, which is called Classutopia. This serious game provides modeling challenges, comprehension and correction of diagrams with different complexity levels for learning conceptual modeling design.

Publisher

World Scientific Pub Co Pte Lt

Subject

Artificial Intelligence,Computer Graphics and Computer-Aided Design,Computer Networks and Communications,Software

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1. Gamifying Business Process Modeling Education: A Longitudinal Study;Proceedings of the 28th International Conference on Evaluation and Assessment in Software Engineering;2024-06-18

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3. Lessons Learned About Gamification in Software Engineering Education;Research Anthology on Developments in Gamification and Game-Based Learning;2022

4. Lessons Learned About Gamification in Software Engineering Education;Latin American Women and Research Contributions to the IT Field;2021

5. The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review;Computer Applications in Engineering Education;2020-07-18

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