Lessons Learned About Gamification in Software Engineering Education

Author:

Marín Beatriz1ORCID

Affiliation:

1. Universidad Diego Portales, Chile & Universidad Politécnica de Valencia, Spain

Abstract

Software engineering courses traditionally mix theoretical aspects with practical ones that are later used in the development of projects. Teaching software engineering courses is not easy because in many cases the students lack motivation to exercise the topics prior to project development. This chapter presents the application of gamification on some topics of a software engineering course to engage students and increase their motivation. The authors argue that with the proper motivation, the students can better exercise the topics and obtain stronger knowledge. The authors have created five games to help in the learning process of the software engineering course. The games are related to risk management, BPMN modeling, Scrum process, design and inspection of class diagrams, and COSMIC functional size measurement. Gamification has been applied during four years in the software engineering course, resulting in an improved learning experience for the students. Finally, lessons learned are presented and discussed.

Publisher

IGI Global

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gamifying Business Process Modeling Education: A Longitudinal Study;Proceedings of the 28th International Conference on Evaluation and Assessment in Software Engineering;2024-06-18

2. Gamification of business process modeling education: an experimental analysis;Software and Systems Modeling;2024-04-18

3. Capturing student interest in software engineering through gamification: a systematic literature review;Discover Education;2023-11-21

4. Gamification and Player Profiles in Higher Education Professors;International Journal of Game-Based Learning;2023-05-23

5. Player profiles for game‐based applications in engineering education;Computer Applications in Engineering Education;2022-10-10

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