Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses
Author:
Affiliation:
1. Learning Sciences & Educational Technology, New York University, NY 10003, USA
2. School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia V3T 0A3, Canada
Abstract
Funder
Natural Science and Engineering Council Discovery
Publisher
Oxford University Press (OUP)
Subject
Human-Computer Interaction,Software
Link
http://academic.oup.com/iwc/article-pdf/33/3/271/41062407/iwab026.pdf
Reference79 articles.
1. Perspective-taking and object construction: two keys to learning;Ackermann,1996
2. Futura: design for collaborative learning and game play on a multi-touch digital tabletop;Antle,2011
3. Emergent dialogue: eliciting values during children’s collaboration with a tabletop game for change;Antle,2014
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1. Examining Actual Effects of a Tangible Tool on Children's Collaboration;2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct);2022-10
2. Designing a Tangible Interface to “Force” Children Collaboration;Interaction Design and Children;2022-06-27
3. “There are a LOT of moral issues with biowearables” ... Teaching Design Ethics through a Critical Making Biowearable Workshop;Interaction Design and Children;2022-06-27
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