Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses

Author:

Wise Alyssa Friend1,Antle Alissa N2,Warren Jillian L2

Affiliation:

1. Learning Sciences & Educational Technology, New York University, NY 10003, USA

2. School of Interactive Arts and Technology, Simon Fraser University, Surrey, British Columbia V3T 0A3, Canada

Abstract

Abstract This mixed methods study examined the impact of two design strategies on interactional processes in a collaborative tangible-tabletop land-use planning simulation. Twenty pairs of fifth grade children used the simulation to create a world they would want to live in. To investigate the impact of positive interdependence half the pairs were assigned one of two roles, each with an associated set of tangible ‘land-use’ stamp tools. All pairs were given access to pause and reflect tools. Quantitative results showed that children in the positive interdependence condition gave more one-way explanations to their partners than control pairs. They also had fewer but longer instances of bilaterally resolved conflict. Qualitative findings indicated the importance of pause and reflect tools for provoking explanations and resolving conflict. This study has revealed important considerations for the instantiation of positive interdependence and reflective pauses in collaborative tabletop learning systems, showing both quantitative and qualitative differences in the interactional processes that result from these design strategies. CCS CONCEPTS. Human-centered computing → Empirical studies in collaborative and social computing.

Funder

Natural Science and Engineering Council Discovery

Publisher

Oxford University Press (OUP)

Subject

Human-Computer Interaction,Software

Reference79 articles.

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2. Futura: design for collaborative learning and game play on a multi-touch digital tabletop;Antle,2011

3. Emergent dialogue: eliciting values during children’s collaboration with a tabletop game for change;Antle,2014

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3. “There are a LOT of moral issues with biowearables” ... Teaching Design Ethics through a Critical Making Biowearable Workshop;Interaction Design and Children;2022-06-27

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