1. Supporting embodied exploration of physical concepts in mixed digital and physical interactive settings
2. Michael L. Anderson . 2003 . Embodied Cognition: A field guide. Artificial Intelligence 149, 1 (01 Sep 2003), 91–130. https://www.sciencedirect.com/science/article/pii/S0004370203000547 Michael L. Anderson. 2003. Embodied Cognition: A field guide. Artificial Intelligence 149, 1 (01 Sep 2003), 91–130. https://www.sciencedirect.com/science/article/pii/S0004370203000547
3. The CTI framework
4. Emergent dialogue
5. Alissa N. Antle and Alyssa F. Wise . 2013. Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design. Interacting with Computers 25, 1 (01 2013 ), 1–20. https://doi.org/10.1093/iwc/iws007 arXiv:https://academic.oup.com/iwc/article-pdf/25/1/1/2312459/iws007.pdf Alissa N. Antle and Alyssa F. Wise. 2013. Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design. Interacting with Computers 25, 1 (01 2013), 1–20. https://doi.org/10.1093/iwc/iws007 arXiv:https://academic.oup.com/iwc/article-pdf/25/1/1/2312459/iws007.pdf