Abstract
The main computationally extensive task of realistic computer graphics is the calculation of global illumination. The work investigates the speed of the convergence of lighting simulation using Monte Carlo integration based on the Langevin equation. The paper presents the second part of the work, which analyses the choice of the phase space, restrictions on the possible variations of light path, and the calculation of the probability density of the transition proposal. It is shown how these aspects affect convergence.
Publisher
Keldysh Institute of Applied Mathematics
Subject
General Materials Science
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献