Abstract
This paper examines the youngest video games genre, the so called idle (incremental) game, also referred to as the passive, self-playing or clicker game, which seems to challenge the current understanding of digital games as systems, based on a human-machine interaction where it is the human who actively engages with the system through meaningful choices. Idle games, on the other hand, tend to play themselves, making the player’s participation optional or, in some cases, entirely redundant. Interactivity and agency – qualities extensively theorised with reference to digital games – are questioned in the context of idling. In this paper the author will investigate the self-contradictory genre through the lens of interpassivity, a concept developed by Robert Pfaller and Slavoj Žižek to describe the aesthetics of delegated enjoyment. This contribution aims at introducing interpassivity to a wider Game Studies community, and offers an alternative perspective to reflect upon digital games in general and self-playing games in particular.
Publisher
Digital Games Research Association
Cited by
24 articles.
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1. Exploring Engagement in Idle Game Design;2024 IEEE Conference on Games (CoG);2024-08-05
2. Idle Games: A Cozy Genre Turned Exploitative;Replay. The Polish Journal of Game Studies;2024-08-01
3. Gry przytulne i opór poprzez troskę;Replay. The Polish Journal of Game Studies;2024-05-27
4. Cozy Games and Resistance Through Care;Replay. The Polish Journal of Game Studies;2024-05-27
5. Just Fun and Games? A Sociological Consideration of Fun in Video Games;Games and Culture;2024-05-22