Just Fun and Games? A Sociological Consideration of Fun in Video Games

Author:

Crawford Garry1ORCID,Brock Tom2

Affiliation:

1. Department of Social Sciences, University of Salford, Salford, UK

2. Department of Sociology, Manchester Metropolitan University, Manchester, UK

Abstract

The concept of “fun” is widely used within the game design and game studies literature, and is frequently highlighted as a key component of good game design, as well as a key factor in why people play games. However, it is a term rarely unpacked, and fun in video games remains relatively underresearched, certainly in comparison to other associated terms such as “play.” This article therefore provides a much-needed sociological exploration of a term at the center of games design and studies, and moreover, argues, that doing so allows us to explore a range of important and related topics, such as the changing relationship between work and leisure and the blurring of fun and no-fun boundaries, as well as enabling us to delineate between often interchangeably used terms, such as happiness, enjoyment, and pleasure.

Publisher

SAGE Publications

Reference66 articles.

1. Andiloro A. (2023). Coping, achieving, repeating: The pleasures of videogame grinding. DiGRA Australia 2023. https://digraa.org/wp-content/uploads/2023/01/2023-CAMERA-READY_-Andrea-Andiloro.pdf

2. Leisure and Class in Victorian England

3. Steps to an Ecology of Mind

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