Idle Games: A Cozy Genre Turned Exploitative

Author:

Buergi Justin

Abstract

This paper explores the connection between cozy games and idle games, analyzing shared elements and underlying principles. Cozy games are characterized by an emphasis on comfort, relaxation, and safety, offering players an escape from the pressure of daily life through soothing gameplay experiences. Meanwhile, idle games feature waiting as a core mechanic, allowing progress to be made even in the player’s absence. This provides a continuous sense of growth and progression throughout the player’s day but may also lead to frequent engagements to optimize production. Furthermore, this desire for continuous progress may also be exploited by developers who capitalize on player impatience by incorporating microtransactions that expedite progression in exchange for real-world money. Thus, while idle games can fit within the cozy game genre, their monetization practices raise questions about ethical responsibility on the part of game developers and taint the genre’s potential as a serene gaming experience.

Publisher

Uniwersytet Lodzki (University of Lodz)

Reference37 articles.

1. Alharthi, S.A., Alsaedi, O., Toups, Z.O., Tanenbaum, T.J., & Hammer, J. (2018). Playing to Wait: A Taxonomy of Idle Games. In: CHI ’18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1–15). Association for Computing Machinery. https://doi.org/10.1145/3173574.3174195

2. Alharthi, S.A., Toups, Z.A., Alsaedi, O., Hammer, J., & Tanenbaum, T.J. (2018). The Pleasure of Playing Less: A Study of Incremental Games Through the Lens of Kittens. ETC Press.

3. Amabile, T., & Kramer, S. (2011). The Progress Principle: Using Small Wins to Ignite Joy, Engagement, and Creativity at Work. Harvard Business Press.

4. Bravo, I. (2019, November 28). Hyper-Casual vs Idle Games: The Latest Trends in Mobile Games. GameAnalytics. https://gameanalytics.com/blog/hyper-casual-vs-idle-games/ (accessed on March 3, 2024).

5. Buday, R., Baranowski, T., & Thompson, D. (2012). Fun and Games and Boredom. GAMES FOR HEALTH: Research, Development, and Clinical Applications, 1(4), 257–261. https://doi.org/10.1089/g4h.2012.0026

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3