Exploring the Representation of Health in Videogames: A Content Analysis
Author:
Affiliation:
1. School of Medicine, Health Policy and Practice, University of East Anglia, Norwich, United Kingdom.
Publisher
Mary Ann Liebert Inc
Subject
Human-Computer Interaction,Applied Psychology,Communication,General Medicine
Link
http://www.liebertpub.com/doi/pdf/10.1089/cpb.2007.0007
Reference5 articles.
1. Playability in Action Videogames: A Qualitative Design Model
2. How computer gamers experience the game situation
3. VALIDITY OF EUROQOL—A GENERIC HEALTH STATUS INSTRUMENT—IN PATIENTS WITH RHEUMATOID ARTHRITIS
4. Pain demands attention: A cognitive–affective model of the interruptive function of pain.
5. Content and Ratings of Teen-Rated Video Games
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