Playability in Action Videogames: A Qualitative Design Model

Author:

Fabricatore Carlo,Nussbaum Miguel,Rosas Ricardo

Publisher

Informa UK Limited

Subject

Human-Computer Interaction,Applied Psychology

Reference21 articles.

1. CD-ROMs: The giants rule. (1997, October). Business Week.

2. Crawford, C. (1982). The art of computer game design. Retrieved from http://www.erasmatazz.com

3. Crawford, C. (1988). The primacy of interactivity. Retrieved from http://www.erasmatazz.com

4. Costikyan, G. (1994). I have no words & I must design. Interactive Fantasy, N. 2.

5. Glaser, B. G. & Strauss, A. L. (1967). The discovery of grounded theory. Chicago: Aldine.

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