Usability and applicability of a mindfulness based online intervention developed for people with problematic internet gaming behavior
Author:
Publisher
Academic Journals
Subject
General Medicine
Link
https://academicjournals.org/journal/IJPC/article-full-text-pdf/0BC8F7169133
Reference37 articles.
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3. Burguillo JC (2010). Using game theory and competition-based learning to stimulate student motivation and performance. Computers and Education 55(2):566-575.
4. Carli V, Durkee T, Wasserman D, Hadlaczky G, Despalins R, Kramarz E, Wasserman C, Sarchiapone M, Hoven CW, Brunner R, Kaess M (2013). The association between pathological internet use and comorbid psychopathology: A systematic review. Psychopathology 46(1):1-13.
5. Crumlish C, Malone E (2009). Designing social interfaces: Principles, patterns, and practices for improving the user experience. OReilly Media. View
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1. MBCT-Game: An Ironic Way to Treat Internet Gaming Disorder (Preprint);2024-08-27
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