UNSTRUCTURED
Internet Gaming Disorder affects 3% of the population, and with technological advancements, more individuals are at risk of developing this condition. However, there is currently no clear treatment available. Internet Gaming Disorder is not a primary disease but rather a result of "self-prescription" in response to emotional stressors. Therefore, unlike traditional mental health treatments that focus on the disorder itself, it is essential to provide alternative activities that can alleviate negative emotions. This paper introduces Mindfulness-Based Cognitive Therapy-Game (MBCT-Game) as an alternative activity. MBCT-G is a program designed to explore alternative activities through gaming, focusing on the reaction and reward processes, areas that traditional treatments have not emphasized. This paper serves as the first theoretical foundation for the development of MBCT-G.
Conclusions: MBCT-G is necessary as a method to provide alternative emotional relief strategies for treating self-prescription disorders such as Internet Gaming Disorder.