Using game theory and Competition-based Learning to stimulate student motivation and performance

Author:

Burguillo Juan C.

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference30 articles.

1. Adams, J. (1998). Chance-it: an object-oriented capstone project for CS-1. In: Proc. 29th ACM Special Interest Group on Computer Science Education (SIGCSE) Technical Symp. Computer Science Education. pp. 10–14.

2. Axelrod, R. (1984). The evolution of cooperation.

3. Problem-based learning: an approach to medical education;Barrows,1980

4. Teaching with games: the minesweeper and asteroids experience;Becker;Journal of Computing in Small Colleges,2001

5. Bergin, S., & Reilly, R. (2005). The influence of motivation and comfort-level on learning to program. In: Proceedings of the 17th workshop on psychology of programming – PPIG'05. pp. 293–304.

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