Computational thinking development through creative programming in higher education

Author:

Romero MargaridaORCID,Lepage Alexandre,Lille Benjamin

Funder

Fonds de Recherche du Québec-Société et Culture

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Education

Reference45 articles.

1. Birkinshaw, J. M., & Mol, M. J. (2006). How management innovation happens. MIT Sloan Management Review, 47(4), 81–88.

2. Bjögvinsson, E., Ehn, P., & Hillgren, P.-A. (2012). Design things and design thinking: Contemporary participatory design challenges. Design Issues, 28(3), 101–116.

3. Brennan, K., Balch, C., & Chung, M. (2014). Creative computing. Harvard University Press: Cambridge. Retrived from http://scratched.gse.harvard.edu/guide/

4. Brennan, K., & Resnick, M. (2013). Imagining, creating, playing, sharing, reflecting: How online community supports young people as designers of interactive media. In Emerging technologies for the classroom (p. 253–268). New York: Springer.

5. Brown, T. (2009). Change by design. How design thinking transforms organizations and inspires innovation. New York, NY, USA: Harper Collins.

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