Interactive Calculation of Light Refraction and Caustics Using a Graphics Processor
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Published:2024-02
Issue:1
Volume:50
Page:63-72
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ISSN:0361-7688
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Container-title:Programming and Computer Software
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language:en
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Short-container-title:Program Comput Soft
Author:
Vyatkin S. I.ORCID, Dolgovesov B. S.ORCID
Publisher
Pleiades Publishing Ltd
Reference26 articles.
1. Wang, X. and Zhang, R., Rendering transparent objects with caustics using real-time ray tracing, Comput. & Graph., 2021, vol. 96, no. 3. https://doi.org/10.1016/j.cag.2021.03.003 2. Komarov, E., Zhdanov, D., and Zhdanov, A., Rendering the real-time caustics with DirectX raytracing, 31th Int. Conference on Computer Graphics and Vision (Graphicon-2021), pp. 36–47. https://doi.org/10.20948/graphicon-2021-3027-36-47. 3. Grittmann, P., Pérard-Gayot, A., Slusallek, P, and Krivanek, J., Efficient caustic rendering with lightweight photon mapping, Comput. Graph. Forum, 2018, vol. 37, no. 4, pp. 133–142. https://doi.org/10.1111/cgf.13481 4. Muller, T., Gross, M., and Novak, J., Practical path guiding for efficient light-transport simulation, Comput. Graph. Forum, 2017, vol. 36, no. 4, pp. 91–100. https://doi.org/10.1111/cgf.13227 5. Rodriguez, S., Leimkuhler, T., Prakash, Sw., Wyman, C., Shirley, P., and Drettakis, G., Glossy probe reprojection for interactive global illumination, ACM Trans. Graph., 2020, vol. 39, no. 6, pp. 1–16. https://doi.org/10.1145/3414685.3417823
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