1. Discrete Cosine Transform
2. Nir Benty Kai-Hwa Yao Petrik Clarberg Lucy Chen Simon Kallweit Tim Foley Matthew Oakes Conor Lavelle and Chris Wyman. 2020. The Falcor rendering framework. https://github.com/NVIDIAGameWorks/Falcor Nir Benty Kai-Hwa Yao Petrik Clarberg Lucy Chen Simon Kallweit Tim Foley Matthew Oakes Conor Lavelle and Chris Wyman. 2020. The Falcor rendering framework. https://github.com/NVIDIAGameWorks/Falcor
3. Benedikt Bitterli. 2016. Rendering resources. https://benedikt-bitterli.me/resources/. Benedikt Bitterli. 2016. Rendering resources. https://benedikt-bitterli.me/resources/.
4. Unstructured lumigraph rendering
5. RTX on—The NVIDIA Turing GPU