Caustic Illuminance Calculation with DirectX Raytracing

Author:

Komarov E. A.ORCID,Zhdanov D. D.ORCID,Zhdanov A. D.ORCID

Publisher

Pleiades Publishing Ltd

Subject

Software

Reference26 articles.

1. Foundations of geometrical optics;M. Born,1999

2. Microsoft, Rasterization Rules (Direct3D 9), 2018. https://docs.microsoft.com/en-us/windows/win32/direct3d9/rasterization-rules.

3. Microsoft, D3D Team. Announcing Microsoft DirectX Raytracing!. Microsoft Developer Blogs. 2018. https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/. Accessed January 12, 2022.

4. NVIDIA Corporation. NVIDIA Turing GPU Architecture . WP-09183-001_v01. 2018.

5. Kajiya, J.T., The rendering equation, SIGGRAPH '86: Proceedings of the 13th annual conference on Computer Graphics and Interactive Techniques, 1986, pp. 143–150.

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