An Efficient Technology of Real-Time Modeling of Height Field Surface on the Ray Tracing Pipeline
Author:
Publisher
Pleiades Publishing Ltd
Subject
Software
Link
https://link.springer.com/content/pdf/10.1134/S0361768823030064.pdf
Reference38 articles.
1. NVIDIA Ada GPU Architecture, NVIDIA Corporation, 2022. https://images.nvidia.com/aem-dam/Solutions/ geforce/ada/nvidia-ada-gpu-architecture.pdf.
2. Sanzharov, V.V., Frolov, V.A., and Galaktionov, V.A., Survey of Nvidia RTX technology, Program. Comput. Software, 2020, vol. 46, no. 4, pp. 297–304. https://doi.org/10.1134/S0361768820030068
3. Salmon, J. and McIntosh-Smith, S., Exploiting hardware-accelerated ray tracing for Monte Carlo particle transport with OpenMC, Proc. IEEE/ACM Conf. on Performance Modeling, Benchmarking and Simulation of High Performance Computer Systems (PMBS), Denver, 2019, pp. 19–29. https://doi.org/10.1109/PMBS49563.2019.000082019
4. Komarov, E.A., Zhdanov, D.D., and Zhdanov, A.D., Caustic illuminance calculation with directx raytracing, Program. Comput. Software, 2022, vol. 48, no. 3, pp. 172–180. https://doi.org/10.1134/S0361768822030069
5. Timokhin, P.Yu. and Mikhaylyuk, M.V., Real-time rendering of detailed height fields using hardware-based ray tracing acceleration, Proc. GraphiCon, Ryazan, 2022, pp. 124–135. https://doi.org/10.20948/graphicon-2022-124-135
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