Logo and Young Children: Are Quadrant Effects Part of Initial Logo Mastery?

Author:

Brinkley Vickie M.1,Watson J. Allen2

Affiliation:

1. Georgia Southern College

2. University of North Carolina—Greensboro

Abstract

Initial Logo Mastery was investigated utilizing a theoretical model purposed by Watson and Busch which examined young children's use of a conceptual strategy which incorporated cursor pointing and computer screen quadrant effects. Results showed that thirty-eight young four- and five-year-olds scored significantly better, fewer keystrokes and fewer errors, when problem solving in the upper left and right quadrants than in either of the two lower quadrants. Means analyses showed children scored higher on task closure and task success in the upper right quadrant, followed by the upper left, and lastly, by the lower left and right screen quadrants.

Publisher

SAGE Publications

Subject

General Medicine

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gamification in the process of cognitive stimulation in children with Down syndrome;Journal of Information Systems Engineering and Management;2023-04-28

2. Computer-assisted teaching and mathematical learning in Down Syndrome children;Journal of Computer Assisted Learning;2006-07-05

3. Computers in Early Childhood Mathematics;Contemporary Issues in Early Childhood;2002-06

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