Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences

Author:

Theodoropoulos Anastasios1ORCID,Stavropoulou Dimitra2,Papadopoulos Panagiotis2,Platis Nikos2ORCID,Lepouras George2ORCID

Affiliation:

1. Department of Performing and Digital Arts, University of the Peloponnese, 21100 Nafplion, Greece

2. HCI-VR Laboratory, Department of Informatics & Telecommunications, University of the Peloponnese, 22131 Tripolis, Greece

Abstract

The popularity of VR technology has led to the development of public VR setups in entertainment venues, museums, and exhibitions. Interactive VR CAVEs can create compelling gaming experiences for both players and the spectators, with a strong sense of presence and emotional engagement. This paper presents the design and development processes of a VR interactive environment called MobiCave (in room-scale size), that uses motion-tracking systems for an immersive experience. A user study was conducted in the MobiCave, aimed to gather feedback regarding their experience with a demo game. The study researched factors such as immersion, presence, flow, perceived usability, and motivation regarding players and the bystanders. Results showed promising findings for both fun and learning purposes while the experience was found highly immersive. This study suggests that interactive VR setups for public usage could be a motivating opportunity for creating new forms of social interaction and collaboration in gaming.

Publisher

MDPI AG

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