Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Reference198 articles.
1. Abeysekera L, Dawson P (2015) Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research. High Educ Res Dev 34(1):1–14
2. A-Frame (n.d.). https://aframe.io/. Accessed 5 Jan 2018
3. Aguerreche L, Duval T, Lécuyer A (2010) Comparison of three interactive techniques for collaborative manipulation of objects in virtual reality. CGI 2010 (Computer Graphics International)
4. Ahn SJ, Bailenson J (2011) Embodied experiences in immersive virtual environments: effects on pro-environmental self-efficacy and behavior. In: 97th annual conference of the national communication association
5. Akiduki H, Nishiike S, Watanabe H, Matsuoka K, Kubo T, Takeda N (2003) Visual-vestibular conflict induced by virtual reality in humans. Neurosci Lett 340(3):197–200. https://doi.org/10.1016/S0304-3940(03)00098-3
Cited by
144 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献