Virtual Escape Room in Mathematics
Author:
Affiliation:
1. Gdańsk University of Technology, Poland
Publisher
University of Gdańsk
Reference17 articles.
1. 1. Ali, N., Ullah, S., Khan, D.: Interactive Laboratories for Science Education: A Subjective Study and Systematic Literature Review. Multimodal Techn. and Interaction, 6, 85 (2022)
2. 2. Armie, M., Membrive, V.: Escaping Boredom in the Classroom: Breakouts: Breakout Boxes and Escape Rooms. Cambridge Scholars Publishing (2022)
3. 3. De Back, T., Tinga, A., Nguyen, P., Louwerse, M.: Benefits of immersive collaborative learning in CAVE-based virtual reality. Int. J. Educ. Techn. High. Ed. 17, 51 (2020)
4. 4. David, D., Arman, E., Chandra, N., Nadia, N.: Development of Escape Room Game using VR Technology. Procedia Comput. Sci. 646-652 (2019)
5. 5. Fuentes-Cabrera, A., Parra-González, M., López-Belmonte, J., Segura-Robles, A.: Learning Mathematics (…) - The Escape Room as a Case Study. Mathematics 8, 1586 (2020)
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