Affiliation:
1. Department of Electrical Engineering, National Kaohsiung University of Science and Technology, No. 415, Jiangong Road, Sanmin District, Kaohsiung City 807618, Taiwan
Abstract
Three-dimensional object modeling is necessary for developing virtual and augmented reality applications. Traditionally, application engineers must manually use art software to edit object shapes or exploit LIDAR to scan physical objects for constructing 3D models. This is very time-consuming and costly work. Fortunately, GPU recently provided a cost-effective solution for massive data computation. With GPU support, many studies have proposed 3D model generators based on different learning architectures, which can automatically convert 2D object pictures into 3D object models with good performance. However, as the demand for model resolution increases, the required computing time and memory space increase as significantly as the parameters of the learning architecture, which seriously degrades the efficiency of 3D model construction and the feasibility of resolution improvement. To resolve this problem, this paper proposes a part-oriented point cloud reconstruction framework called Part2Point. This framework segments the object’s parts, reconstructs the point cloud for individual object parts, and combines the part point clouds into the complete object point cloud. Therefore, it can reduce the number of learning network parameters at the exact resolution, effectively minimizing the calculation time cost and the required memory space. Moreover, it can improve the resolution of the reconstructed point cloud so that the reconstructed model can present more details of object parts.
Funder
National Science and Technology Council in Taiwan
Subject
Electrical and Electronic Engineering,Biochemistry,Instrumentation,Atomic and Molecular Physics, and Optics,Analytical Chemistry
Reference58 articles.
1. Verykokou, S., and Ioannidis, C. (2023). An Overview on Image-Based and Scanner-Based 3D Modeling Technologies. Sensors, 23.
2. Tang, Y.M., Ho, H.L., Tang, Y.M., and Ho, H.L. (2020). Mixed Reality and Three-Dimensional Computer Graphics, IntechOpen.
3. An overview of augmented reality technology;Chen;J. Phys. Conf. Ser.,2019
4. Computer Vision Based 3D Reconstruction: A Review;Ham;Int. J. Electr. Comput. Eng. (IJECE),2019
5. 3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome;Ferdani;J. Cult. Herit.,2020
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献