A Survey on Population-Based Deep Reinforcement Learning

Author:

Long Weifan1ORCID,Hou Taixian1,Wei Xiaoyi1,Yan Shichao1,Zhai Peng123ORCID,Zhang Lihua145ORCID

Affiliation:

1. Academy for Engineering and Technology, Fudan University, Shanghai 200433, China

2. Ji Hua Laboratory, Foshan 528251, China

3. Engineering Research Center of AI and Robotics, Ministry of Education, Shanghai 200433, China

4. Institute of Meta-Medical, Fudan University, Shanghai 200433, China

5. Jilin Provincial Key Laboratory of Intelligence Science and Engineering, Changchun 130013, China

Abstract

Many real-world applications can be described as large-scale games of imperfect information, which require extensive prior domain knowledge, especially in competitive or human–AI cooperation settings. Population-based training methods have become a popular solution to learn robust policies without any prior knowledge, which can generalize to policies of other players or humans. In this survey, we shed light on population-based deep reinforcement learning (PB-DRL) algorithms, their applications, and general frameworks. We introduce several independent subject areas, including naive self-play, fictitious self-play, population-play, evolution-based training methods, and the policy-space response oracle family. These methods provide a variety of approaches to solving multi-agent problems and are useful in designing robust multi-agent reinforcement learning algorithms that can handle complex real-life situations. Finally, we discuss challenges and hot topics in PB-DRL algorithms. We hope that this brief survey can provide guidance and insights for researchers interested in PB-DRL algorithms.

Funder

National Key R&D Program of China

Shanghai Municipality Science and Technology Major Project

China Postdoctoral Science Foundation

Research on Basic and Key Technologies of Intelligent Robots

Publisher

MDPI AG

Subject

General Mathematics,Engineering (miscellaneous),Computer Science (miscellaneous)

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