Affiliation:
1. DeepMind, 6 Pancras Square, London N1C 4AG, UK.
2. University College London, Gower Street, London WC1E 6BT, UK.
Abstract
One program to rule them all
Computers can beat humans at increasingly complex games, including chess and Go. However, these programs are typically constructed for a particular game, exploiting its properties, such as the symmetries of the board on which it is played. Silver
et al.
developed a program called AlphaZero, which taught itself to play Go, chess, and shogi (a Japanese version of chess) (see the Editorial, and the Perspective by Campbell). AlphaZero managed to beat state-of-the-art programs specializing in these three games. The ability of AlphaZero to adapt to various game rules is a notable step toward achieving a general game-playing system.
Science
, this issue p.
1140
; see also pp.
1087
and
1118
Publisher
American Association for the Advancement of Science (AAAS)
Reference41 articles.
1. Deep Blue
2. F.-H. Hsu Behind Deep Blue: Building the Computer That Defeated the World Chess Champion (Princeton Univ. 2002).
3. A STRATEGIC METAGAME PLAYER FOR GENERAL CHESS-LIKE GAMES
4. General game playing: overview of the AAAI competition;Genesereth M. R.;AI Mag.,2005
5. Some Studies in Machine Learning Using the Game of Checkers. II—Recent Progress
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1963 articles.
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