Grandmaster level in StarCraft II using multi-agent reinforcement learning

Author:

Vinyals Oriol,Babuschkin Igor,Czarnecki Wojciech M.,Mathieu Michaël,Dudzik Andrew,Chung Junyoung,Choi David H.,Powell Richard,Ewalds Timo,Georgiev Petko,Oh Junhyuk,Horgan Dan,Kroiss Manuel,Danihelka Ivo,Huang Aja,Sifre Laurent,Cai Trevor,Agapiou John P.,Jaderberg Max,Vezhnevets Alexander S.,Leblond Rémi,Pohlen Tobias,Dalibard Valentin,Budden David,Sulsky Yury,Molloy James,Paine Tom L.,Gulcehre Caglar,Wang Ziyu,Pfaff Tobias,Wu Yuhuai,Ring Roman,Yogatama Dani,Wünsch Dario,McKinney Katrina,Smith Oliver,Schaul Tom,Lillicrap Timothy,Kavukcuoglu Koray,Hassabis Demis,Apps Chris,Silver David

Publisher

Springer Science and Business Media LLC

Subject

Multidisciplinary

Reference63 articles.

1. AIIDE StarCraft AI Competition. https://www.cs.mun.ca/dchurchill/starcraftaicomp/ .

2. Student StarCraft AI Tournament and Ladder. https://sscaitournament.com/ .

3. Starcraft 2 AI ladder. https://sc2ai.net/ .

4. Churchill, D., Lin, Z. & Synnaeve, G. An analysis of model-based heuristic search techniques for StarCraft combat scenarios. in Artificial Intelligence and Interactive Digital Entertainment Conf. (AAAI, 2017).

5. Sutton, R. & Barto, A. Reinforcement Learning: An Introduction (MIT Press, 1998).

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