Abstract
Escape rooms and breakout are learning strategies that can facilitate motivation of learning through challenges. In these strategies, students must work as a team and use their reasoning, knowledge, and skills to solve puzzles and challenges related to the content of the curriculum, allowing them to solve the game in a limited time. The aim of this study was to determine the effects of the implementation of an escape room on classroom flow, academic performance, school motivation, and prosocial and antisocial behaviours with higher students in a Special Education master’s degree course. The quantitative results show a significant improvement in classroom flow, academic performance, and classroom climate, and a better score in prosocial and antisocial behaviours. The qualitative findings provide a better understanding of these results, and support the conclusion that the use of escape rooms is fun and motivating for students, and facilitates their learning achievement.
Funder
Ministerio de Ciencia, Innovación y Universidades
Subject
Health, Toxicology and Mutagenesis,Public Health, Environmental and Occupational Health
Cited by
21 articles.
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1. A Dynamically Evolving Multicultural Escape Suitcase Travelling a Participatory Journey;Proceedings of the Participatory Design Conference 2024: Situated Actions, Doctoral Colloquium, PDC places, Communities - Volume 3;2024-08-11
2. Mechanics Escape Room: Escaping the Monotony of Solving Problems;Journal of Civil Engineering Education;2024-07
3. Co-design of an Extended Reality Escape Room with Primary School Students;Proceedings of the 23rd Annual ACM Interaction Design and Children Conference;2024-06-17
4. A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers;International Journal of Game-Based Learning;2024-05-07
5. Gamification in the Art World;Advances in Educational Technologies and Instructional Design;2024-01-26