Co-design of an Extended Reality Escape Room with Primary School Students

Author:

Becker Katja1ORCID,Itenge Helvi2ORCID,Auala Selma3ORCID,Isaacs Joseph-David3ORCID,Winschiers-Theophilus Heike3ORCID

Affiliation:

1. Department of Computer Science and Communication, Westphalian University of Applied Sciences, Germany

2. Technical and Vocational Education and Training, Namibia University of Science and Technology, Namibia

3. Department of Software Engineering, Namibia University of Science and Technology, Namibia

Funder

MTC Namibia

Publisher

ACM

Reference15 articles.

1. Child-Computer Interaction SIG: Looking Forward After 18 Years

2. Emilie Maria Nybo Arendttorp, Heike Winschiers-Theophilus, Helvi Itenge, and Milo Marsfeldt Skovfoged. 2022. Save the Yummy Candyland: An Asymmetric Virtual Reality Game. In Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. ACM, NY, USA, 221–227.

3. Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research

4. To Asymmetry and Beyond!

5. Leveraging Asymmetries in Multiplayer Games

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1. A Dynamically Evolving Multicultural Escape Suitcase Travelling a Participatory Journey;Proceedings of the Participatory Design Conference 2024: Situated Actions, Doctoral Colloquium, PDC places, Communities - Volume 3;2024-08-11

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