Controlling Teleportation-Based Locomotion in Virtual Reality with Hand Gestures: A Comparative Evaluation of Two-Handed and One-Handed Techniques

Author:

Schäfer AlexanderORCID,Reis Gerd,Stricker Didier

Abstract

Virtual Reality (VR) technology offers users the possibility to immerse and freely navigate through virtual worlds. An important component for achieving a high degree of immersion in VR is locomotion. Often discussed in the literature, a natural and effective way of controlling locomotion is still a general problem which needs to be solved. Recently, VR headset manufacturers have been integrating more sensors, allowing hand or eye tracking without any additional required equipment. This enables a wide range of application scenarios with natural freehand interaction techniques where no additional hardware is required. This paper focuses on techniques to control teleportation-based locomotion with hand gestures, where users are able to move around in VR using their hands only. With the help of a comprehensive study involving 21 participants, four different techniques are evaluated. The effectiveness and efficiency as well as user preferences of the presented techniques are determined. Two two-handed and two one-handed techniques are evaluated, revealing that it is possible to move comfortable and effectively through virtual worlds with a single hand only.

Funder

Bundesministerium für Bildung und Forschung

Horizon 2020

Publisher

MDPI AG

Subject

Electrical and Electronic Engineering,Computer Networks and Communications,Hardware and Architecture,Signal Processing,Control and Systems Engineering

Reference60 articles.

1. HoloLens and VIVE Pro: Virtual Reality Headsets

2. Oculus Quest 2https://www.oculus.com/quest-2/

3. VIVE Hand Tracking SDKhttps://developer.vive.com/resources/vive-sense/sdk/vive-hand-tracking-sdk/

4. Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift

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