Abstract
Virtual reality headsets are poised to become the next must-have tool for education, training, and research. Though a wide variety of devices are available in the virtual reality market, there is not yet a recognized leader for educational, research, or training-specific applications. Two headsets that are currently available, the HTC VIVE Pro and the Microsoft HoloLens, are recognized as robust and powerful tools; however, both devices have requirements for space and support that libraries will need to consider carefully when planning access and programming for virtual reality.
Publisher
University Library System, University of Pittsburgh
Subject
Library and Information Sciences,Health Informatics
Cited by
18 articles.
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