Serious Gaming in Construction Management Research and Education
Author:
Affiliation:
1. VISICO Center, Univ. of Twente, P.O. Box 217, 7500AE Enschede, Netherlands.
Publisher
American Society of Civil Engineers
Link
http://ascelibrary.org/doi/pdf/10.1061/9780784479827.194
Reference15 articles.
1. Enhancing Construction Hazard Recognition with High-Fidelity Augmented Virtualilty;Albert A.;Journal of Construction Engineering and Management, 140.,2014
2. Design and experience with a computer game for teaching construction project planning and control
3. Harteveld C. (2011). Triadic game design: Balancing reality meaning and play. Springer Science & Business Media.
4. Hands-On Exercise for Enhancing Students’ Construction Management Skills
5. Kahneman D (2011). "Thinking fast and slow." Macmillan.
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1. Gamification in Construction Engineering Education: A Scoping Review;Journal of Civil Engineering Education;2023-04
2. Hands-On Class Exercise for Efficient Planning and Execution of Modular Construction;Journal of Civil Engineering Education;2020-07
3. Game-Based Construction Process Learning for Students’ Education: A Case Study of Concreting Game;Proceedings of the 21st International Symposium on Advancement of Construction Management and Real Estate;2017-12-19
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