Serious Gaming in Construction Management Research and Education

Author:

Hartmann Timo1

Affiliation:

1. VISICO Center, Univ. of Twente, P.O. Box 217, 7500AE Enschede, Netherlands.

Publisher

American Society of Civil Engineers

Reference15 articles.

1. Enhancing Construction Hazard Recognition with High-Fidelity Augmented Virtualilty;Albert A.;Journal of Construction Engineering and Management, 140.,2014

2. Design and experience with a computer game for teaching construction project planning and control

3. Harteveld C. (2011). Triadic game design: Balancing reality meaning and play. Springer Science & Business Media.

4. Hands-On Exercise for Enhancing Students’ Construction Management Skills

5. Kahneman D (2011). "Thinking fast and slow." Macmillan.

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gamification in Construction Engineering Education: A Scoping Review;Journal of Civil Engineering Education;2023-04

2. Hands-On Class Exercise for Efficient Planning and Execution of Modular Construction;Journal of Civil Engineering Education;2020-07

3. Game-Based Construction Process Learning for Students’ Education: A Case Study of Concreting Game;Proceedings of the 21st International Symposium on Advancement of Construction Management and Real Estate;2017-12-19

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