Game-Based Construction Process Learning for Students’ Education: A Case Study of Concreting Game

Author:

Feng Fei,Lin Zhiyang,Yue Wenfeng,Chen Ke,Kang Ming,Cao Yonghong

Publisher

Springer Singapore

Reference10 articles.

1. Alexander AL, Brunyé T, Sidman J, Weil SA (2005, November) From gaming to training: a review of studies on fidelity, immersion, presence, and buy-in and their effects on transfer in pc-based simulations and games. In: The interservice/industry training, simulation, and education conference (I/ITSEC), NTSA, Orlando, Florida

2. Zhang C, Lu Y, Xu R, Ye X, Shi Y, Lu P (2016) Game-based active learning for built environment students. In: Proceedings of computing in civil and building engineering, 2016

3. Hartmann T (2016) Serious gaming in construction management research and education. In: Construction research congress 2016, pp 1948–1957

4. Lee W, Lin T-H, Castronovo F, Lin K-Y (2014) Serious games for the learning and practices of hazard recognition: understanding the design complexity for 3D construction site modeling. In: Proceedings of computing in civil and building engineering, 2014, pp 2055–2062

5. Nikolic D, Messner J (2012) Measuring the value of “All Play and No Work”: can the rigorous assessment of simulation games drive innovative teaching in construction? In: Construction research congress 2012, pp 2101–2110

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3