Leadership Through Citizen Science Games

Author:

Schrier Karen (Kat)1

Affiliation:

1. Games & Emerging Media Marist College Poughkeepsie NY USA

Abstract

The current paper examines how citizen science games, or games that build knowledge and enable the crowdsourcing of tasks, enable leadership. Specifically, the paper describes how both the creators and players of these knowledge‐building games are collectively engaged in the leadership process. Players are enacting leadership through collaboration, communication, and problem solving with other players, as well as alongside the creators of these games. The games' developers are also engaged in leadership in how they are framing and enabling problem solving and other collective activities.

Publisher

Wiley

Reference39 articles.

1. Citizen science in ecology: a place for humans in nature

2. Ahmed S.(n.d.).About quantum moves 2.https://www.scienceathome.org/games/quantum‐moves‐2/about‐quantum‐moves‐2/

3. The Labour of User Co-Creators

4. Crowdsourcing

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. How Do We Teach Eudaimonia through Games?;Proceedings of the 19th International Conference on the Foundations of Digital Games;2024-05-21

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