1. Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture
2. World Health Organization. 2024. My Five Moments: The Game. Retrieved May 6, 2024 from https://5mgame.lxp.academy.who.int/
3. Using augmented reality games to teach 21st century skills
4. Karen Schrier. 2019. Designing ourselves: Identity, bias, empathy, and game design. ADL Center for Technology and Society Whitepaper. https://www.adl.org/sites/default/files/pdfs/2022-05/designing-ourselves-identity-bias-empathy-game-design-shrier.pdf
5. Karen Schrier. 2019. Reducing bias through gaming. G/A/M/E Journal (2019). https://www.gamejournal.it/07_schrier/