Gamification

Author:

Kingsley Tara L.,Grabner-Hagen Melissa M.

Publisher

Wiley

Subject

Education

Reference51 articles.

1. Gamified vocabulary: Online resources and enriched language learning;Abrams;Journal of Adolescent & Adult Literacy,2014

2. What digital games and literacy have in common: A heuristic for understanding pupils’ gaming literacy;Apperley;Literacy,2012

3. Bunchball 2010 Gamification 101: An introduction to the use of game dynamics to influence behavior www.bunchball.com/gamification101

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1. An examination of teachers’ views on video games and learning: Establishing the Games and Literacy Education (GALE) scale;Computers & Education;2024-12

2. Teachers’ views on gameful practices – A scoping review;Teaching and Teacher Education;2024-11

3. Embracing Lifelong Learning Through Gamified Flipped Learning;Advances in Educational Technologies and Instructional Design;2024-04-05

4. Enhancing the Learning and Application of Knowledge in University Students;Advances in Educational Technologies and Instructional Design;2024-01-26

5. Virtual educational environments: an investigation into interactive immersive learning in higher education;International Journal of Mobile Learning and Organisation;2024

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