Enhancing the Learning and Application of Knowledge in University Students

Author:

Moreno Alba González1ORCID

Affiliation:

1. University of Almería, Spain

Abstract

Gamification is an innovative strategy to improve learning and knowledge application in university students. The study proposes a gamification design based on escape rooms adapted to the university context, integrating specific curricular elements in the challenges posed. These challenges require students to apply academic concepts and theories to solve problems and escape from the confined space in a limited time. The research highlights the effectiveness of this strategy in improving knowledge retention and students' motivation to learn. It also highlights the importance of collaboration and communication among participants as key elements for active and participatory learning. It is worth highlighting how the educational escape room proposal proves to be an effective strategy to involve university students in their learning process and encourage the practical application of their knowledge, which improves their understanding of academic content and strengthens their key skills.

Publisher

IGI Global

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