Game design for bioinformatics and cyberinfrastructure learning: a parallel computing case study

Author:

Perry Daniel1,Robinson John1,Cruz Stephanie2,Aragon Cecilia1,Chowning Jeanne Ting3,Peters Mette4

Affiliation:

1. Human Centered Design and Engineering; University of Washington; Seattle WA USA

2. Center for Workforce Development; University of Washington; Seattle WA USA

3. Institute for Science and Math Education; University of Washington; Seattle WA USA

4. Sage Bionetworks; Seattle WA USA

Funder

National Science Foundation

Publisher

Wiley

Subject

Computational Theory and Mathematics,Computer Networks and Communications,Computer Science Applications,Theoretical Computer Science,Software

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Essential Aspects in Digital Educational Games to Support the Teaching-Learning of Computing Contents;Proceedings of the 20th Brazilian Symposium on Information Systems;2024-05-20

2. Automatic Code Generation of User-centered Serious Games: A Decade in Review;Programming and Computer Software;2022-12

3. Learning to be better at the game: Performance vs. completion contingent reward for game-based learning;Computers & Education;2019-10

4. Designing and integrating purposeful learning in game play: a systematic review;Educational Technology Research and Development;2015-12-29

5. XSEDE13 Special Issue Conference Publications;Concurrency and Computation: Practice and Experience;2014-06-02

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