Essential Aspects in Digital Educational Games to Support the Teaching-Learning of Computing Contents
Author:
Affiliation:
1. Universidade Federal de Juiz de Fora, Brazil
Funder
FAPEMIG
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3658271.3658335
Reference64 articles.
1. Nada Aldoobie. 2015. ADDIE model. American international journal of contemporary research 5, 6 (2015), 68–72.
2. A Framework to Design, Develop, and Evaluate Immersive and Collaborative Serious Games in Cultural Heritage
3. Panayiotis Andreou George Nicou Irene Polycarpou Panagiotis Germanakos and Nearchos Paspallis. 2017. CodeAdventure: An Adventure Game for Computer Science Education. https://doi.org/10.1007/978-3-319-58509-3_33
4. Rebeca Through the Looking Glass: A 3D Adventure to Learn to Program
5. Viviane Cristina Oliveira Aureliano and PCAR Tedesco. 2012. Avaliando o uso do Scratch como abordagem alternativa para o processo de ensino-aprendizagem de programação. In XX Workshop sobre Educação em Computação. 10.
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