Publisher
Springer Science and Business Media LLC
Reference127 articles.
1. Aarseth, E. (2003). Playing research: Methodological approaches to game analysis. Paper presented at the Melbourne, Australia DAC conference, May 2003.
2. Adamo-Villani, N., & Wright, K. (2007). SMILE: An immersive learning game for deaf and hearing children. In ACM SIGGRAPH 2007 educators program (p. 17). New York: ACM.
3. Adams, D., & Clark, D. B. (2014). Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion. Computers and Education, 73, 149–159.
4. Adams, D. M., Mayer, R. E., MacNamara, A., Koenig, A., & Wainess, R. (2012). Narrative games for learning: Testing the discovery and narrative hypotheses. Journal of Educational Psychology, 104(1), 235–249. doi: 10.1037/a0025595 .
5. Aldrich, C. (2009). The complete guide to simulations and serious games: How the most valuable content will be created in the age beyond Gutenberg to Google. John Wiley & Sons.
Cited by
174 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献