Students’ Experience of Participation in a Discipline—A Longitudinal Study of Computer Science and IT Engineering Students

Author:

Peters Anne-Kathrin1

Affiliation:

1. Uppsala University, Uppsala Sweden

Abstract

This article concludes a longitudinal study with the broader aim to explore learner development as a long-term, social process. One goal has been to inform the endeavours of improving student engagement, retention, as well as under-representation of certain demographics in computing. Students of two computer science--related study programmes (CS/IT) reflected on their engagement in their field of study at different times during the first three study years. Drawing on social identity theory, the focus has been to analyse and describe different ways in which the students experience participation in CS/IT, i.e., doing, thinking, and feeling, in relation to CS/IT, negotiated among different people. Insights into participation in CS/IT were used to discuss what it entails to fit in and become a computing professional. Phenomenographic analysis yields an outcome space that describes increasingly broad ways in which first-, second-, and third-year students experience participation in CS/IT. Two further outcome spaces provide nuanced insights into experiences that are of increasing relevance as the students advance in their studies, participation as problem solving, and problem solving for others. Participation as problem solving appears to be central in this learning environment and the students integrate such experiences into their histories of engagement in CS/IT. In study year 3, the students also reason about participation as problem solving for others that they encounter in the human computer interaction course. However, at that time several students perform a technical problem solver identity and reject such broader ways of participating in CS/IT.

Publisher

Association for Computing Machinery (ACM)

Subject

Education,General Computer Science

Reference78 articles.

1. Situated Learning in Computer Science Education

2. Anders Berglund. 2005. Learning Computer Systems in a Distributed Project Course: The What Why How and Where. PhD Thesis. Uppsala University Sweden. Anders Berglund. 2005. Learning Computer Systems in a Distributed Project Course: The What Why How and Where. PhD Thesis. Uppsala University Sweden.

3. Learning computer science: perceptions, actions and roles

4. Why are women underrepresented in Computer Science? Gender differences in stereotypes, self-efficacy, values, and interests and predictors of future CS course-taking and grades

Cited by 31 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring the Use of Unplugged Gamification on Programming Learners’ Experience;ACM Transactions on Computing Education;2024-08-02

2. Epistemic practices in conceptions of computer science;Computer Science Education;2024-07-27

3. Exploring Perception in Computer Graphics Education: A Swedish Perspective;Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1;2024-07-03

4. Student Transitions Through an Entire Computing Program;The 26th Western Canadian Conference on Computing Education;2024-05-02

5. Sustainability in Computing Education: A Systematic Literature Review;ACM Transactions on Computing Education;2024-02-19

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3