Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-Based Games

Author:

Dunham John1,Xu Jiangnan1,Papangelis Konstantinos1,LaLone Nicolas2,Saker Michael3,Schwartz David4

Affiliation:

1. Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology, Rochester, USA

2. Department of Information Systems and Quantitative Analysis University of Nebraska at Omaha, Omaha, USA

3. City, University of London, London, UK

4. Rochester Institute of Technology, Rochester, USA

Abstract

Traditional location-based advertising (LBA), such as billboards and signage, has long been a staple of direct-to-consumer advertising. In recent years, however, the prominence and popularity of location-based games have made digital LBA even more appealing. This paper draws on an original research project devised to explore a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game Pokémon GO . The project was conducted between August and October 2021, employing semi-structured interviews with thirty-five (35) businesses leveraging Niantic’s sponsored location LBA. Our findings indicate that (1) participant businesses found location-based game advertising to be rewarding, (2) LGA can act as an amenity offered by the business, and (3) local community is an essential factor for success in location-based game advertising. In sum, this research demonstrates that local businesses could successfully utilize LGBs like Pokémon GO to advertise themselves.

Publisher

Association for Computing Machinery (ACM)

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