Intelligent adaptation of digital game-based learning
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ACM Press
Cited by 20 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Recognizing students emotions in game-based learning environment;International Journal of Information Technology;2024-04-06
2. Modeling User Profile in Gamification Based e-Learning Using k-Means Clustering;2023 9th International Conference on Education and Technology (ICET);2023-10-07
3. Integrating Stereotype User Models for Adaptive Scenarios in Game Playing within Immersive Virtual Environments;2023 18th International Workshop on Semantic and Social Media Adaptation & Personalization (SMAP)18th International Workshop on Semantic and Social Media Adaptation & Personalization (SMAP 2023);2023-09-25
4. A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities;Games and Culture;2023-08-01
5. Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to;Entertainment Computing;2022-03
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