Modeling User Profile in Gamification Based e-Learning Using k-Means Clustering
Author:
Affiliation:
1. Brawijaya University,Informatics Engineering Department,Malang,Indonesia
2. Brawijaya University,Information System Department,Malang,Indonesia
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10434933/10434942/10435205.pdf?arnumber=10435205
Reference22 articles.
1. Computing curricula 2001
2. What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction
3. CoMa: Development of Gamification-based E-learning
4. Modeling student affect in english learning achievement using association rules;Bachtiar
5. User Profile Modeling in the context of web-based learning management systems
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