Recognizing students emotions in game-based learning environment
Author:
Publisher
Springer Science and Business Media LLC
Link
https://link.springer.com/content/pdf/10.1007/s41870-024-01802-4.pdf
Reference48 articles.
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3. Magerko B, Heeter C, Fitzgerald J, Medler, B (2008) Intelligent adaptation of digital game-based learning Proceedings of the 2008 conference on future play: research, Play, Share, 200–203. DOI:101145/14969841497021
4. Orji R, Vassileva J, Mandryk RL (2014) Modeling the efficacy of persuasive strategies for different gamer types in serious games for health. User Modeling User-Adapt Interact 24:453–498
5. Damasio A (2005) Descartes’ error: emotion, reason and the human brain New York: Putnam Pub Group. ISBN 13 : 9780399138942
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