1. Teaching Elementary Students Programming in a Physical Computing Classroom
2. A Crafts-Oriented Approach to Computing in High School
3. Miguel Tupac-Yupanqui , Cristian Vidal-Silva , Leopoldo Pavesi-Farriol , Aurora Sánchez Ortiz , Jesennia Cardenas-Cobo , and Felipe Pereira . 2022 . Exploiting Arduino Features to Develop Programming Competencies . IEEE Access 10 , (Feb. 2022), 20602 - 20615 . DOI: 10.1109/ACCESS.2022.3150101. 10.1109/ACCESS.2022.3150101 Miguel Tupac-Yupanqui, Cristian Vidal-Silva, Leopoldo Pavesi-Farriol, Aurora Sánchez Ortiz, Jesennia Cardenas-Cobo, and Felipe Pereira. 2022. Exploiting Arduino Features to Develop Programming Competencies. IEEE Access 10, (Feb. 2022), 20602-20615. DOI: 10.1109/ACCESS.2022.3150101.
4. Dan O'Sullivan and Tom Igoe . 2004. Physical computing: sensing and controlling the physical world with computers . Course Technology Press , Boston, MA Dan O'Sullivan and Tom Igoe. 2004. Physical computing: sensing and controlling the physical world with computers. Course Technology Press, Boston, MA
5. Yu-Chang Hsu , Sally Baldwin , and Yu-Hui Ching . 2017. Learning through Making and Maker Education. TechTrends 61 (Nov . 2017 ), 589-594. DOI: https://doi.org/10.1007/s11528-017-0172-6 10.1007/s11528-017-0172-6 Yu-Chang Hsu, Sally Baldwin, and Yu-Hui Ching. 2017. Learning through Making and Maker Education. TechTrends 61 (Nov. 2017), 589-594. DOI: https://doi.org/10.1007/s11528-017-0172-6