Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality

Author:

Buck Lauren1ORCID,Young Gareth W.1ORCID,McDonnell Rachel1ORCID

Affiliation:

1. School of Computer Science and Statistics, Trinity College Dublin, Ireland

Funder

HORIZON EUROPE Framework Programme

HORIZON EUROPE Marie Sklodowska-Curie Actions

Publisher

ACM

Reference26 articles.

1. Group processes in face-to-face and computer-mediated communication

2. Katherine Bessière , A Fleming Seay , and Sara Kiesler . 2007. The ideal elf: Identity exploration in World of Warcraft. Cyberpsychology & behavior 10, 4 ( 2007 ), 530–535. Katherine Bessière, A Fleming Seay, and Sara Kiesler. 2007. The ideal elf: Identity exploration in World of Warcraft. Cyberpsychology & behavior 10, 4 (2007), 530–535.

3. The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments

4. Daily motivation of volunteers in healthcare organizations: relating team inclusion and intrinsic motivation using self-determination theory

5. Work Group Inclusion: Test of a Scale and Model

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