Survey of state melding in virtual worlds

Author:

Liu Huaiyu1,Bowman Mic1,Chang Francis2

Affiliation:

1. Intel Labs, Intel Corporation

2. Portland State University

Abstract

The fundamental goal of virtual worlds is to provide users with the illusion that they are all seeing and interacting with each other in a consistent world. State melding is the core of creating this illusion of a shared reality. It includes two major parts: consistency maintenance and state update dissemination. Well-designed state melding technologies are also critical for developing a virtual world that can scale to a large number of concurrent users and provide satisfying user experiences. In this article, we present a taxonomy of consistency models and categorization of state update dissemination technologies for virtual worlds. To connect theories and practices, we then apply the taxonomy to case study several state-of-the-art virtual worlds. We also discuss challenges and promising solutions of state melding in large-scale virtual worlds. This survey aims to provide a thorough understanding of existing approaches and their strength and limitations and to assist in developing solutions to improve scalability and performance of virtual worlds.

Publisher

Association for Computing Machinery (ACM)

Subject

General Computer Science,Theoretical Computer Science

Cited by 22 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Virtual World, a Definition Incorporating Distributed Computing and Instances;Encyclopedia of Computer Graphics and Games;2024

2. AI and 6G Into the Metaverse: Fundamentals, Challenges and Future Research Trends;IEEE Open Journal of the Communications Society;2024

3. Servo: Increasing the Scalability of Modifiable Virtual Environments Using Serverless Computing;2023 IEEE 43rd International Conference on Distributed Computing Systems (ICDCS);2023-07

4. The realm of metaverse: A survey;Computer Animation and Virtual Worlds;2023-03-02

5. Metaverse Key Requirements and Platforms Survey;IEEE Access;2023

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