Virtual World, a Definition Incorporating Distributed Computing and Instances

Author:

Nevelsteen Kim J. L.

Publisher

Springer International Publishing

Reference39 articles.

1. Aarseth, E.: Cybertext yearbook 2000. In: Allegories of Space. The Question of Spatiality in Computer Games, pp. 152–171. University of Jyväskylä (2001). http://cybertext.hum.jyu.fi/index.php?browsebook=4

2. Bartle, R.: Designing Virtual Worlds. New Riders Publishing, Indianapolis (2003). ISBN 0131018167

3. Bartle, R.A.: From MUDs to MMORPGs: the history of virtual worlds. In: International Handbook of Internet Research, pp. 23–39. Springer, London (2010). doi:10.1007/978-1-4020-9789-8_2

4. Bell, M.W.: Toward a definition of “Virtual worlds”. J. Virtual Worlds Res. 1(1) (2008). https://journals.tdl.org/jvwr/article/view/283

5. Bell, M.W., Robbins-Bell, S.: Digital media: audiovisual, games, and music. In: Towards an Expanded Definition of “Virtual Worlds”, pp. 125–134. Fábio Villares (org.), Rio de Janeiro (2008). ISBN 9788576501817

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