Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game

Author:

Piller Brandon1,Johanson Colby1,Phillips Cody1,Gutwin Carl1,Mandryk Regan L.1

Affiliation:

1. University of Saskatchewan, Saskatoon, SK, Canada

Publisher

ACM

Reference76 articles.

1. 2K Boston and 2K Australia. 2007. Bioshock. Game [PC]. 2K Boston and 2K Australia. 2007. Bioshock. Game [PC].

2. Phillip L Ackerman Ruth Kanfer Stacey W Shapiro Sunni Newton and Margaret E Beier. 2010. Cognitive Fatigue During Testing: An Examination of Trait Time-on-Task and Strategy Influences. Human Performance 23 5 (10 2010) 381--402. https://doi.org/10.1080/08959285. 2010.517720 Phillip L Ackerman Ruth Kanfer Stacey W Shapiro Sunni Newton and Margaret E Beier. 2010. Cognitive Fatigue During Testing: An Examination of Trait Time-on-Task and Strategy Influences. Human Performance 23 5 (10 2010) 381--402. https://doi.org/10.1080/08959285. 2010.517720

3. E Adams. 2013. Fundamentals of Game Design. Pearson Education. https://books.google.ca/books?id=Lm1jAgAAQBAJ E Adams. 2013. Fundamentals of Game Design. Pearson Education. https://books.google.ca/books?id=Lm1jAgAAQBAJ

4. Effect of shift in distribution of practice conditions following interpolated rest.

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