Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming

Author:

Friehs Maximilian A.1,Klarkowski Madison2,Frommel Julian3,Phillips Cody2,Mandryk Regan L.2

Affiliation:

1. Max-Planck-Institute for Human Cognitive and Brain Sciences & University College Dublin, Leipzig, Germany

2. University of Saskatchewan, Saskatoon, SK, Canada

3. Utrecht University & University of Saskatchewan, Saskatoon, SK, Canada

Abstract

This work explores perceptions of performance enhancer usage in esports. Specifically, we explored the perception of: food and food supplements; non-medical use of prescription drugs; drugs with some social acceptance (e.g. alcohol, nicotine, cannabis); drugs with lower social acceptance (e.g., psychedelics, opioids); and non-invasive brain stimulation (e.g. transcranial direct current stimulation). A mixed-methods approach was used to triangulate findings around three data sets, including both prompted and unprompted online forum comments, as well as survey data. The studies evidence that players are willing to use or are already using enhancers to increase their in-game performance, and that players are generally concerned about the use of enhancers in professional esports contexts. Furthermore, the community perceives that a substantial number of e-athletes use enhancers. The core contribution of this work is a comprehensive investigation into perspectives of esports performance enhancement, which highlights the urgent need for further research, as well as regulation by esports leagues.

Funder

German Academic Exchange Service

Natural Sciences and Engineering Research Council of Canada

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

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